![]() ![]() This leads to tactics such as the warlock's infamous "dot, dot, dot, fear". In PvP, DoTs are vulnerable to being dispelled, but have the advantage of continuing to cause damage if the caster is silenced, out of range or even dead. This technique is referred to as "multidotting". In PvE, on so-called "council fights", where two or more boss targets share a health pool, this effect can significantly amplify DoT class DPS. This allows these specs to deal huge amounts of damage on multiple targets, albeit relatively slowly and in a manner that is often easy for healers to respond to with multiple-target heals. One significant advantage of most DoTs is the ability to apply them to an unlimited number of targets. DoT-reliant Warlocks and Priests can find it hard to maintain competitive DPS against trash without high-end gear, and will often fall back solely on Area of Effect spells in those situations. DoT-reliant specs must decide early on whether DoTs will be required for dealing with any given target applying them to a target that is quickly downed is a waste of mana and potential damage output, while failing to apply them to a target that takes a more significant time to defeat will usually result in similar waste of mana and damage output, due to the substitution of less desirable damage-dealing abilities. Specs relying on DoTs often lack burst capabilities, or may have to use an alternate rotation (often not involving DoTs) when burst damage is required. As such, DoTs provide sustained DPS, without the "burst damage" of an equivalent Direct Damage attack.ĭoTs in PvE are most effective in extended fights against one or more long-lived targets, and least effective in short trash pulls where the targets are downed quickly, or fights that require frequent switching to new targets. Also, DPS based on multiple DoTs has a significant ramp-up time as it takes several Global Cooldowns to apply them all to a target. While all damage dealing classes have some form of DoT, the Affliction Warlock and Shadow Priest are the most reliant on DoTs as the backbone of their DPS rotation.ĭamage over Time effects are most effective when they are allowed to run their full course. Most DoTs are target specific, but some are also used as Area of Effect (AoE) attacks. Haste can increase the speed of ticks, causing damage to be dealt more quickly, and if sufficient, will result in extra ticks being added to the effect, roughly maintaining the overall duration of the DoT but greatly increasing both its total damage (and therefore cost efficiency) and the speed at which it deals damage.ĭoTs may be applied using a variety of methods - from a spell, a trap, a weapon, a poison, or some other form. ![]() Each DoT has a base number of ticks, and a base tick frequency (often once every 3 seconds), which multiply to equal the total duration of the effect. Ticks usually deal a regular amount of damage, but in some cases (such as ) this amount increases, with later ticks dealing more. Every X seconds the DoT will 'tick', dealing damage. Typically in World of Warcraft, the damage from DoTs is applied every X seconds, in ticks. Some AoE effects also deal damage over time. Abilities and debuffs that inflict damage over time are referred to as DoTs. For minimap tracking dots, see blip. For the alpaca, see Dot (alpaca).ĭamage over Time, generally abbreviated as DoT or simply dot, refers to inflicting some damage on one's foe which will be applied at a regular interval for a limited duration. ![]()
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